Intel’s 15th Generation Arrow Lake processors are set to revolutionize the industry with a new CPU, GPU, and Angstrom-class 20A (~2nm) process node. The high-performance H-series mobility lineup is projected to include up to 14 cores (6P + 8E) and a GT2 iGPU based on the Battlemage graphics architecture, which succeeds Alchemist used by Arc A-series GPU.
According to previous rumors, the graphics tile on the Arrow Lake-H will boast a substantial 320 EU iGPU with 2,560 shaders, a significant increase from the Meteor Lake’s technology.
Meteor Lake is expected to feature up to 128 EUs based on the Xe-LPG architecture. However, moving from 128 to 320 within one generation is unlikely if the process node remains unchanged. This raises questions about the evolving plans of Intel, especially considering the original intention to use the TSMC N3 process for the Arrow Lake iGPU tile.
Arrow Lake will integrate a heterogeneous CPU with 6 P-cores based on the Lion Cove core architecture and 8 E-cores leveraging the Skymont architecture. These updates are projected to offer significant performance improvements over the Redwood Cove and Crestmont cores used in Meteor Lake.
The CPU tile on Arrow Lake will be fabbed on the Intel 20A 2nm-class process, making it one of the most advanced in the industry. Equipped with RibbonFET (GAA) transistors and PowerVia backside delivery, it is expected to rival TSMC’s N2 (2nm) process nodes at every stage.
The iGPU tile will be fabbed on TSMC’s N3 (3nm) or N4 (4nm) process node, with rumors suggesting that the 15th Gen Arrow Lake mobile processors will pack up to 320 EUs or 2,560 cores, offering RTX 3050/RTX 4050 mobile performance. However, a more reasonable expectation is a 192 EU part with 1,536 shaders.
Watch the video below to learn more about upcoming Intel Core processors:
There’s no denying that Intel’s Arrow Lake processors are poised to be a game-changer in the industry, setting a new standard for next-generation technology and gaming.