Cyberpunk 2077 Ghosting Problems Solved with NVIDIA’s DLSS Version


The latest Alan Wake II update has introduced a new version of NVIDIA DLSS 3.5 Ray Reconstruction, which has shown significant improvements in Cyberpunk 2077, the only other game that supports it.

Version, which is found inside Alan Wake II’s files after the game has been updated to the latest version or [download from here], greatly improves Cyberpunk 2077 by reducing ghosting and shimmering issues, although some issues still persist.

You can check out the game running with the latest DLSS Ray Reconstruction version below, by Robbie Khan.

Currently, only Alan Wake II and Cyberpunk 2077 support NVIDIA DLSS Ray Reconstruction, with the latter only with Path Tracing Overdrive Mode enabled, but more titles are expected to support the technology in the future. Additionally, rumors suggest that the Nintendo Switch 2 may support it, positioning it as the console with the best ray tracing capabilities, especially considering AMD’s lag behind NVIDIA in this regard.

To learn more about NVIDIA DLSS Ray Reconstruction, part of the 3.5 version of the upscaling technology, you can visit their official website [here]. Unlike the other major DLSS 3 feature, Frame Generation, Ray Reconstruction can also be used with RTX 2000 and 3000 series GPUs.

Follow Us

Latest News

Leave a Comment

Share to...